![]() Key topics covering the game's design included catchy statements like, "Junction Point is paced like an RPG, not a Quake deathmatch," and, "The player character grows, not just their gun collection." "With Junction Point, we are clearly setting out to make a role-playing game, not only embracing the sense of role-playing that Shock provided, but expanding on it." A piece of System Shock 2 concept art. "However, certain members of the press and the gaming public mistook it for a Doom clone, somewhat limiting the product's commercial success. Primarily, Shock was at heart a real role-playing game, not an action shooter. ![]() Read the pitch: "Part of Shock's unique appeal is the fact that it brought the vibe of the Underworld dungeon crawl into a science fiction setting. The original pitch document for System Shock 2 revealed that the game was once known as Junction Point (a name later used by another Looking Glass alumni, Warren Spector, for his own development studio).
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